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MoPOP’s hands-on, student-centered workshops link WA State core learning objectives and 21st century skills with our exhibit content.

All workshops are facilitated by trained educators who are experts at connecting the themes and ideas in the gallery with fun, creative, hands-on projects.

Education Department Policies

We are opening museum visits to K-12 groups of no more than 30 and staggering larger groups. All guests must follow the museum’s current COVID-19 policies.

If you can’t visit us in person, you can always bring our content to you with our virtual field trips and outreach kits!

KNOW BEFORE YOU GO

AVAILABLE IN-MUSEUM WORKSHOPS

Architecture Tour: Inside Frank Gehry’s MoPOP — Social Studies + STEAM*

Explore the art of architecture as we investigate Frank Gehry and the MoPOP building!  We’ll investigate Gehry’s designs, learn about MoPOP’s construction and visit some of its iconic architectural elements, and design our own museum space using recycled materials. 

(Grades 5–12)


Building New Worlds: Science Fiction Story Builder — Language Arts

What can stories like Star Trek, The Hunger Games, and WALL-E tell us about our own society? We’ll examine what makes science fiction stories unique, explore some common questions posed by science fiction stories, and seek out inspiration for our own stories in the Infinite Worlds of Science Fiction exhibit!

(Grades 5–8)


Cli-Fi: How Sci-Fi Fights Climate Change — Social Studies + STEAM*

More information coming soon on this new class that investigates how science fiction can help us understand and address climate change.  This class is also currently available as a livestream workshop.  For more information or to be notified when this class is available, email us at edcuation@mopop.org.


Crafting Worlds and Building Communities — Social Studies

What can simulation games like Minecraft teach us about establishing community, economic strategies, and effective use of our natural resources? From meeting basic survival needs to refining resources and bartering, we’ll investigate how communities form, develop, and grow. Students will learn the difference between needs and wants, how to use their resources effectively, and try their hand at bartering with other communities using simulated habitats in an interactive, real-life game environment.

(Grades 3-8)


The Hero’s Journey in Science Fiction and Fantasy — Language Arts

Embark on a hero’s journey through science fiction and fantasy! From Star Wars to Wonder Woman and beyond, we’ll examine the role of the hero and common elements in hero stories. In this class, we’ll investigate Joseph Campbell’s idea of the monomyth and the hero’s journey to explore story structure and start writing our own stories inspired by examples from MoPOP’s galleries.

(Grades 3-8)


Science of Sound — STEAM*

What is sound?  How does it travel, and what does it look like?  Together, we’ll investigate vibrations, pitch, amplitude, mediums, and more, we’ll explore how sound waves are generated, transmitted, and received.  Experiment with sound effects, explore sound waves using an oscilloscope, use instruments to create your own band, and explore the museum’s galleries to continue your learning!

(Grades 2–5)


*STEAM = Science, Technology, Engineering, Arts, and Math

Architecture Tour: Inside Frank Gehry’s MoPOP — Social Studies + STEAM*

Explore the art of architecture as we investigate Frank Gehry and the MoPOP building!  We’ll investigate Gehry’s designs, learn about MoPOP’s construction and visit some of its iconic architectural elements, and design our own museum space using recycled materials. 

(Grades 5–12)


Building New Worlds: Science Fiction Story Builder — Language Arts

What can stories like Star Trek, The Hunger Games, and WALL-E tell us about our own society? We’ll examine what makes science fiction stories unique, explore some common questions posed by science fiction stories, and seek out inspiration for our own stories in the Infinite Worlds of Science Fiction exhibit!

(Grades 5–8)


Cli-Fi: How Sci-Fi Fights Climate Change — Social Studies + STEAM*

More information coming soon on this new class that investigates how science fiction can help us understand and address climate change.  This class is also currently available as a livestream workshop.  For more information or to be notified when this class is available, email us at edcuation@mopop.org.


Crafting Worlds and Building Communities — Social Studies

What can simulation games like Minecraft teach us about establishing community, economic strategies, and effective use of our natural resources? From meeting basic survival needs to refining resources and bartering, we’ll investigate how communities form, develop, and grow. Students will learn the difference between needs and wants, how to use their resources effectively, and try their hand at bartering with other communities using simulated habitats in an interactive, real-life game environment.

(Grades 3-8)


The Hero’s Journey in Science Fiction and Fantasy — Language Arts

Embark on a hero’s journey through science fiction and fantasy! From Star Wars to Wonder Woman and beyond, we’ll examine the role of the hero and common elements in hero stories. In this class, we’ll investigate Joseph Campbell’s idea of the monomyth and the hero’s journey to explore story structure and start writing our own stories inspired by examples from MoPOP’s galleries.

(Grades 3-8)


This Machine Kills Fascists: Pop Culture and Social Activism — Social Studies + STEAM*

Pop culture plays a critical role in social and political activism through songs, visual arts, dance, clothing, and more. From musicians who use their songs as a call to action to photographers and painters who use images as a protest, pop culture is a powerful means of speaking out about contemporary problems. In this workshop, students will engage with different works of pop culture and the "machines" creative people have produced that we all can use to make a difference. We also explore activities that inspire students to use their creativity to process collective anger, raise awareness, and let their voices be heard.

(Grades 8-12)


*STEAM = Science, Technology, Engineering, Arts, and Math

Architecture Tour: Inside Frank Gehry’s MoPOP — Social Studies + STEAM*

Explore the art of architecture as we investigate Frank Gehry and the MoPOP building!  We’ll investigate Gehry’s designs, learn about MoPOP’s construction and visit some of its iconic architectural elements, and design our own museum space using recycled materials. 

(Grades 5–12)


This Machine Kills Fascists: Pop Culture and Social Activism — Social Studies + STEAM*

Pop culture plays a critical role in social and political activism through songs, visual arts, dance, clothing, and more. From musicians who use their songs as a call to action to photographers and painters who use images as a protest, pop culture is a powerful means of speaking out about contemporary problems. In this workshop, students will engage with different works of pop culture and the "machines" creative people have produced that we all can use to make a difference. We also explore activities that inspire students to use their creativity to process collective anger, raise awareness, and let their voices be heard.

(Grades 8-12)


*STEAM = Science, Technology, Engineering, Arts, and Math

Please find all associated information regarding our In-Museum Workshops below! 

Have a question that isn't answered here? For more information, contact the Education Program Coordinator at Education@MoPOP.org or 206-262-3239.


Workshops are available beginning at 9:30 AM and are scheduled based on your group’s arrival time. Each workshop lasts approximately one hour and includes classroom and gallery explorations.

Workshops cost $110 / class of up to 30 students with museum admission.

Transportation reimbursement is available to limited number of qualified groups. To be considered please complete the application form three weeks before your scheduled visit.

Explore other ways to engage with MoPOP content! Beam our educators into your classroom with our Virtual Field Trips, solve the mysteries of the Cave of Bemagorn in our Outreach Kit, join a Virtual Student Club, use our FREE Online Resources to enhance your classroom curriculum, and more!

Thanks to our education and outreach program sponsors:

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